

YES NO Each of the missions provides some distinct challenges and puts the player character Parker in command of one of the various classifications of units.

These particular missions are also presented somewhat like a history lesson as Baldwin keeps referring to the invasion of Seattle as something that happened in the past even though the timeline of the war has it happening in the future. The overall war briefings in between missions during loading screens show off the world map and troop movements on a larger scale and are narrated by Alec Baldwin, who basically gives a lay of the land and a hint at what you'll be getting into. The wartime cutscenes with characters interacting use the game's impressive engine and custom animations to set up the scenario, character conflicts, and set the mood for the coming fight. These particular cutscenes are styled as illustrated slideshows rather than full cutscenes, though they do have voice-overs.

As the story rolls along, we're treated to personal moments of each of these characters as they call home to talk to loved ones. The story follows several characters throughout the war, though this particular six-mission portion we were allowed to play focused on Sawyer, Bannon, and a French commander named Sabatier. As Bennet mentioned in the previous preview, the game is running silky smooth and provides some excellent thrills. We suited up and shipped out to Europe to help our allies drive the USSR back to the East as well as rush back to our own soil to defend New York against a preliminary invasion of the US. Our Aussie counterparts already had a crack at the single-player portion of World in Conflict but we had our own chance to check out a bit more of the single player campaign.
