SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_SniperRifleUltraLightįor Henchmen The process is pretty much the same. SFXGameContent.SFXWeaponMod_SniperRifleConstraintDamage SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed SFXGameContent.SFXWeaponMod_SniperRifleDamage SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleSuperScope >Then open up the next to the weapon mod class names and add something like (if sniper):
>You can either add a weapon and put in the weapon class name section the desired weapon, like SFXGameContent.SFXWeapon_SniperRifle_Javelin Squad Player, is your weapon Mods section (you click on the to open up the new window) If you have the Gibbed Save Editor for Mass Effect 3, know that you can put multiple Weapon mods - and multiple copies of the same weapon mod for an additive effect - for a weapon that either Shepard or a Squad member carries around.